Monday, September 25, 2006
About Me
- Name: metamerist
creator of graphics software, neophyte photographer, abecedarian blogger, culinary putterer, survivor of interminable curiosity...
Previous Posts
- Reflecting on Languages
- Lassie
- Organic Balance
- Linear Algebra for Graphics Geeks (SVD-VIII)
- Stone Arch
- PeakStream unveils multicore and CPU/GPU programmi...
- Linear Algebra for Graphics Geeks (Pseudoinverse)
- Imaginary World
- Linear Algebra For Graphics Geeks (The Column View)
- When All's Well
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2 Comments:
I was going to leave a quip on matrix mechanics, but then this post was so much more to the point :-)
I had to do my own indentation with this post. Blogger won't do it (add your own ), but I didn't see the err until I opened it with Firefox.
Anyhow, please do leave a quip on matrix mechanics. I find it challenging to write on the subject (especially SVD), but attempting to do so forces me to step through what I know and get the kinks out.
I took the undergraduate course in linear algebra, but I didn't take a graduate course. Years later, I discovered the SVD ("Ack! Why didn't they teach this to us!?!?!")
Another objective is inspiring someone in graphics to learn more linear algebra, because, the sort of thinking graphics induces leaves one very well set for more advanced linear algebra. (Although, now I'm thinking I should have said something about homogeneous coordinate.)
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